Learn JavaScript by Building 20 Simple Games

🎮 Learn JavaScript by Building 20 Simple Games

A hands-on guide to core JavaScript concepts—through play

The fastest way to really learn JavaScript isn’t memorizing syntax.
It’s building small, interactive games that force you to think about logic, timing, state, and user interaction.

That’s why I created a GitHub-ready collection of 20 simple JavaScript games, each built with plain HTML, CSS, and JavaScript—no frameworks, no setup friction.

👉 Explore all 20 games on GitHub:
https://github.com/lsvekis/JavaScript-Games

Each game is a standalone index.html file you can open directly in your browser.

Below is a guided tour of all 20 games, explaining what each one teaches and how the core logic works.


🟢 Fundamentals & Logic Games

1. Click Counter Sprint

Click as many times as possible in 5 seconds.

Teaches: event listeners, timers, game state

if (!running) return;
score++;

A simple example of state-controlled interaction.


2. Guess the Number

Guess a random number between 1–100 with hints.

Teaches: randomness, conditionals, input validation

Math.floor(Math.random() * 100) + 1

3. Rock Paper Scissors

Play against the computer.

Teaches: arrays, rules, comparison logic

const moves = ["rock","paper","scissors"];

4. Coin Flip Streak

Try to get 5 heads in a row.

Teaches: probability, streak tracking

streak = heads ? streak + 1 : 0;

5. Dice Battle

Player vs CPU — first to 20 wins.

Teaches: turn-based logic, scoring

Math.floor(Math.random() * 6) + 1;

🟡 Timing, Speed & Input

6. Reaction Time Tester

Click as fast as possible when the screen turns green.

Teaches: timers, performance measurement

performance.now();

7. Typing Speed Race

Measure words-per-minute and accuracy.

Teaches: string comparison, timing

typed[i] === target[i]

8. Aim Trainer

Click 10 randomly placed targets as fast as possible.

Teaches: positioning, mouse interaction

target.style.left = Math.random() * maxX + "px";

🔵 Grid, Memory & Pattern Games

9. Whack-a-Mole

Click the active square before it moves.

Teaches: intervals, grid logic

setInterval(pickMole, 700);

10. Memory Match

Flip cards and find matching pairs.

Teaches: arrays, temporary state, delays

lockBoard = true;

11. Tic-Tac-Toe

Two-player classic with win detection.

Teaches: game boards, win conditions

winLines.some(...)

12. Simon Says

Repeat an increasing sequence of colors.

Teaches: async timing, arrays

await flash(sequence[i]);

🟣 Movement, Physics & Canvas

13. Keyboard Dodger

Avoid a moving enemy using arrow keys.

Teaches: keyboard input, collision detection

requestAnimationFrame(loop);

14. Pong (Lite)

Keep the ball alive using a paddle.

Teaches: motion, bouncing, collision

ball.vx *= -1;

15. Falling Objects Catcher

Catch falling objects with a basket.

Teaches: spawning, filtering objects

drops = drops.filter(...)

16. Endless Runner

Jump over obstacles using gravity.

Teaches: velocity, gravity, reset logic

player.vy += gravity;

17. Breakout (Mini)

Break all bricks with a bouncing ball.

Teaches: canvas drawing, brick states

brick.alive = false;

🟤 Spatial & Distance Logic

18. Maze Walker

Navigate a grid maze using arrow keys.

Teaches: 2D arrays, movement constraints

if (maze[r][c] === 1) return;

19. Hot / Cold Hunt

Find a hidden target using distance clues.

Teaches: geometry, feedback loops

Math.hypot(dx, dy);

⚫ Text & Data-Driven Games

20. Find the Key (Text Adventure)

Explore rooms, collect items, escape.

Teaches: objects as maps, command parsing

rooms[currentRoom].exits[direction];

This game proves you can build entire worlds using plain JavaScript objects.


🚀 Why These 20 Games Matter

Together, these games teach:

  • Events & input handling
  • State management
  • Timing & animation loops
  • Collision & spatial logic
  • Arrays, objects, and control flow

They’re small — but they cover real JavaScript thinking.

👉 Full source code (all 20 games):
https://github.com/lsvekis/JavaScript-Games

Clone it. Fork it. Break it. Improve it.
That’s how JavaScript actually sticks.